The videogame image as a time reference
Printing series, 2008-2010.
Time travelling through videogame pictures printed in a traditional way. Digital images distorted with handmade and analog procedures, stains and misalignments in pixel perfect environments and paper instead of computer screens are the details which help to investigate a conceptual time travelling back and forward.
Old computer videogames are a window to the past. Geometric shapes, limited colours and low details are far away from the realistic and high definition images generated by computers nowadays. The technology related to IT has evolved very much in a very short period of time. But back in the 70s, computer video games were a window for the future, something never seen, a symbol of the great, but still primitive, technology of that time.
According to this, these works are a conceptual time travel to the future or to the past, depending from when are they observed. Traditional printmaking techniques, like woodcut, etching, serigraph and litograph encourage an ancient character of the pictures, making them to look like they were yielded centuries ago, not only decades, making one more travel through time.